Ubisoft Photomode

Explore Ubisoft’s worlds,
make some art

and try to win a spot in our exhibition in New York, a high-end MSI Raider laptop, and a fine art print of your photo

In-game photography is not only about capturing the most realistic, impressive or moving images, it's about exploring the growing relationships we develop with these beautifully immersive worlds.

Today, our ambition is to offer a vast field of expression to promising young artists who are pushing the limits of photography. Above all, we want to show everyone the incredible diversity of artforms and artists that make up the ever-growing world of in-game photography.

ParticipateParticipate
Welcome to photomode
Applepton

Planning

  • Contest

    September 10
    → October 16, 2022
    Submit your best in-game photographsParticipateParticipate
  • Jury

    October 16
    → November 9, 2022
    Our expert jury selects the contest winners
  • Exhibition

    November 2022
    → July 2023
    Your work could be featured in a 4-days official Ubisoft physical exhibition in the heart of NYC as well as in a dedicated digital gallery.

Artists

  • Will
    Saunders
    Photographer - Salt Lake City+

    Will’s images leave you with wonder. Wondering how the photo was captured, the stories of the subjects, and where on this beautiful planet the images were taken.

    Will’s blend of art and adventurous spirits bring a unique look into this world.

  • Kent
    Sheely
    Digital Artist - Los Angeles+
    Kent Sheely is an American digital artist living in New York City who makes art out of, and about, video games.

    His work includes real-life installations of Super Mario Boxes, classic war photography from Day of Defeat, and photography hacks in Grand Theft Photo.
  • Mélanie
    Courtinat
    VR Artist - Paris+

    Mélanie Courtinat is a digital artist who's interested in immersion and emotions that gameplays mechanics arouse. She works with virtual and augemented reality as well as 3d to create original worlds. Her works has been shown around the word (Venice Immersive Biennale, Tokyo Game Show, House of Electronic Arts in Basel).

    She live and work in Paris.

  • Pascal
    Greco
    Filmmaker and photographer - Genève+

    Self-taught director & photographer, his photographic work focuses on architecture and its place in the landscape.
    His films are experienced as sensory experiences, they are contemplative, poetic and bewitching.
    He got into in-game photography with his recent project and book Place(s).

ParticipateParticipate
Dustin Orgill